3ds Max convert all materials to Standard

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3ds Max convert all materials to Standard

28184 Views, 8 Replies

‎12-14-2017 08:58 AM

Converting to Standard Material

Hi,

I'm trying to export objects from a max file so I can import them with the materials into Blender. How do I convert the materials to standard materials? I've included an example file.

Thanks,

  • materials

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8 REPLIES 8

3ds Max convert all materials to Standard

‎12-14-2017 12:04 PM

Hi,

It's been a while since I used a material converter script (I use Corona render and it has a very easy conversion routine)... so I'm not sure how good this one is... but you could always give it a go:

http://www.scriptspot.com/3ds-max/scripts/multyconvertor

Darawork
Commercial Arch Viz

3ds Max convert all materials to Standard

Windows 11, 3DS Max 2023, Revit 2023, AutoCad 2023, Dell Precision 5810/20, nVidia Quadro P5000/RTX 5000

3ds Max convert all materials to Standard

‎12-14-2017 12:11 PM

I actually already tried to get that plugin to work. But you did give me a good idea. I think I'll download the demo of Corona to convert the materials

3ds Max convert all materials to Standard

‎12-14-2017 12:15 PM

Just to make sure you realise, The Corona converion will only convert to Corona Materials. And then you will be truely stuck, trying to convert Corona to Standard.

In my opinion you'd be better off going down the list and testing scripts out (in a 'Save As' version of your scene, keep the original safe).

http://www.scriptspot.com/search/apachesolr_search/material%20converter?filters=type%3Ascript

Darawork
Commercial Arch Viz

3ds Max convert all materials to Standard

Windows 11, 3DS Max 2023, Revit 2023, AutoCad 2023, Dell Precision 5810/20, nVidia Quadro P5000/RTX 5000

3ds Max convert all materials to Standard

3ds Max convert all materials to Standard

‎12-15-2017 12:38 PM

Would this example be typical of something you want to convert? I ask because this one seems to have Vray materials, which I'm not sure would convert cleanly to standard materials.

3ds Max convert all materials to Standard

3ds Max convert all materials to Standard

‎12-15-2017 01:28 PM

Hmm you might have some luck finding a script like the ones @darawork posted then

3ds Max convert all materials to Standard

‎12-16-2017 08:06 AM

Hi. There is a commercial script called UMC, that converts both VRay, Corona, mr and AutodeskMaterials (+ more) to standard materials (scan line). I use it myself, and it works OK.

Here is a link: http://www.3dstudio.nl/webshop/product/1-universal-material-converter

Hope it helps

___________________________________________________________________________________________________
3dsMax 4.2 to 2018
AutoCAD 2000 to 2018
Infrastructure Design Suite Premium 2012 to 2018

3ds Max convert all materials to Standard

3ds Max convert all materials to Standard

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How do I convert VRay material to standard?

Converting Max VRay Materials to Standard Materials.
If the model is grouped, select the entire scene (Ctrl + A) and navigate to group dropdown and choose “Explode.”.
Once you have the model open, you will want to delete any VRay lights, Cameras/VRay Cameras, and/or VRay planes..

How do you convert Arnold Ray material to mental ray?

Option 1: To convert Mental Ray materials to Arnold compatible materials in 3ds Max, use the native scene converter option: From the Rendering menu, choose Scene Converter. In the Scene Converter window, select the option "Convert to Arnold Compatible Features"

How do you change the material of an object in 3ds Max?

Right-click the cube and click Convert To, Convert to Editable Mesh. You can now assign different material IDs to the faces. From the 3ds Max top menu, choose Rendering, Material Editor, Compact Material Editor. From the 3ds Max top menu, choose Rendering, Material/Map Browser.

What is standard material in 3ds Max?

In 3ds Max, a standard material simulates a surface's reflective properties. If you don't use maps, a standard material gives an object a single, uniform color. Note: The material appears in the Material/Map Browser only if the active renderer supports it.